Plans for Unreal teams using large assets

Start with a hosted project, lock binary assets before editing, keep the team in sync, and add AI assistants safely when you are ready.

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Billing, limits, and workflow

What does ForgeLore give my Unreal team?

A hosted Lore repository for large assets, a dashboard for locks and activity, team access controls, usage visibility, and safe assistant access for coding agents.

Can artists and engineers use the same project?

Yes. Engineers can work with code and branches while artists lock binary assets before editing. Everyone can see project status and active locks before work collides.

Can AI assistants work safely with the project?

Assistants can be given scoped access to read project status, recent activity, and locks. Broad content changes still go through the normal project workflow.

What happens when a plan limit is reached?

Free stays hard-capped. Team and Scale stay capped until a billing admin explicitly enables overage for that feature and sets spend, usage, and warning thresholds.